Systems
Gamma World 2000: Alternity in One Book
Identify the 2000 book and the rules included in it.

TSR product records, editions and reading guides.
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2,824 archive pages · 30 articles
Systems
Identify the 2000 book and the rules included in it.
Campaign settings
Connect personal adventures, domain decisions and military play.
Adventures
Use the town to connect local information and nearby expeditions.
Adventures
Separate the early supplement scenario from the 1986 adventure.
Campaign settings
Choose core rules, ship-combat supplements and campaign material.
Campaign settings
Compare core rules, maps and physical aids across the original boxes.
Rules and compatibility
See where character points and tactical spell rules connect the books.
Editions and components
Check the original loose components before choosing a reading copy.
Rules and compatibility
Review character options separately from maps and factions.